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Perhaps that foe would be found deceased, inciting fear into other nearby Nazis. The act was weirdly pleasant, peaking out from around corners to throw a knife squarely into a Nazi's neck. Stealth geared by knives, and more specifically, knife throwing. The most evil of evil, a familiar villainy: Nazis.Īs a large part of Wolfenstein: The New Order's dance with reinventing the decades-old franchise about killing Nazis, The New Order introduced stealth. But they're not used to intimidate the heroes of its story. In MachineGames' Wolfenstein: The New Order, knives intimidate too. Something tells me this sequence will be at the start of the game, and your first weapon will be that very axe somehow. We see it again in the Japanese film Battle Royale, an adaptation of the novel of the same name, when the teacher Kitano strikes fear into students by throwing a knife directly into a student's forehead without warning. We've seen this in movies like Gangs of New York, where a disgruntled Daniel Day-Lewis throws knives within centimeters of Cameron Diaz's neck to piss off Leonardo DiCaprio, hanging out in the crowd in front of the stage. In fiction, the act of throwing knives is often used as an act of intimidation, outside of being a literal sport akin to darts. Ushered in is something new in its place: axes. But when Wolfenstein 2: The New Colossus releases on October 27th, it will be missing these knives. Just like a basketball: you shoot, you score. The closest thing I'd compare it to is throwing a crumpled up ball of paper into a nearby recycling bin. Knives were a stealth-focused player's best friend.Įven if throwing knives was a virtual activity and not a literal one, it was nonetheless tangibly satisfying. They proved to be fodder for setting up little challenges for myself alone, like throwing knives at Nazis below from awkward angles or collecting back every knife I tossed away as to not lose a single utensil of my makeshift cutlery set.
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They were essential, despite their small size and light weight. While they could have been a neglibible side-weapon, they weren't. How a particular weapon feels, most of all, is what can make a game stick out.Īnd it's hard to forget the feeling of flinging knives in Wolfenstein: The New Order. The foes I faced with these particular tools at my side. Whenever I think of my favorite weapons I've wielded across video games, I remember first how they feel.